ENTROPY Connected Projects

In the following sections you can find the ENTROPY Connected Projects which share the same vision, to enable energy efficiency through various approached and build a better tomorrow, energy-wise. The Projects are presented in alphabetical order.

 

enCOMPASS

The enCOMPASS H2020 project will implement and validate an integrated socio-technical approach to behavioural change for energy saving, by developing innovative user-friendly digital tools to make energy consumption data available and understandable for different stakeholders (residents, visitors, public actors, building managers, utilities and ICT-providers) so to empower them to achieve energy savings and manage their needs in energy efficient, cost-effective and comfortable ways. To this end, enCOMPASS will integrate visualisation of energy data collected from smart sensors, user-generated information and context-aware collaborative recommendations for energy saving, intelligent control and adaptive gamified incentives.

SCIENTIFIC OBJECTIVES:

TECHNOLOGICAL OBJECTIVES:

SOCIAL OBJECTIVES:

For more information, you can visit:

 

eTeacher

eTEACHER aims to empower building end-users to achieve energy savings and improve comfort for the sake of health and wellbeing. The project will develop intervention strategies according to cultural and demographic indicators. The project takes place in 12 different demo sites located in three European countries with different climatic conditions. eTEACHER is funded by Horizon 2020 EU Innovation Action and involves 12 partner organizations active in 6 different European countries.

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GREENPLAY

The GreenPlay project consists in raising awareness among citizens through the implementation of a real time monitoring energy consumption platform and the development of a serious game.

This system will consist of four key elements:

  1. A monitoring energy consumption in real time
  2. A web-based platform to monitor its consumption
  3. Advice and challenges available for users on the platform to reduce consumption
  4. A serious game to raise awareness of users.

The demonstration of this project will take place in three European cities and reach at least 200 homes. These targeted homes located in publicly and/or privately owned buildings will have to fulfill three conditions: (1) Being heated with electricity, (2) Having an internet access and (3) Having electric hot water.  The expected impact of the solution is to decrease by 30% the energy consumption of the testing homes.

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MOBISTYLE: Motivating end-users behavioral change by combined ICT based tools and modular information services on energy use, indoor environment, health and lifestyle

​The overall aim of MOBISTYLE is to raise consumer awareness and motivate behavioral change towards energy efficient building usage by providing attractive personalized combined knowledge services on energy use, indoor environment, health and lifestyle, by ICT-based solutions.

The objectives of the project are:

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PEAKapp : Personal Energy Administration Kiosk application: an ICT-ecosystem for Energy Savings through Behavioural Change, Flexible Tariffs and Fun

The PEAKapp consortium develops a unique ICT-to Human ecosystem, which: Triggers lasting energy savings through behavioural change and continuous engagement Enables increased consumption of clean and low priced electricity from the spot market for household customers Connects them to social media and motivate them through serious gaming

The PEAKapp ICT ecosystem will be designed to require smart meters as only hardware with respect to inhouse equipment. The system can be implemented almost immediately and everywhere, which perfectly responds to the EU targets for smart meter roll-out: several EU Directives (2009/72/EC and 2009/73/EC, 2012/27/EC) ask for almost complete availability until 2020. These low hardware requirements are prerequisite for a fast market uptake. Thus a noticeable impact on EU energy consumption can be achieved with almost no delay and without the need to equip the over 230 mill. households in the EU with any extra hardware.

For more information, you can visit:

PEAKapp WebSite: http://www.peakapp.eu
PEAKapp Facebook Page: https://www.facebook.com/PEAKappEU
PEAKapp Twitter: https://twitter.com/PEAKapp_EU


START2ACT

The START2ACT platform is for young businesses, ranging from entrepreneurs at startups to employees and managers at SMEs. We share tips, tricks and valuable knowledge on how to be energy efficient in your office and at home. Learn how to work together with your colleagues to make your business more sustainable.
Short term benefits are attractive: Significantly cut costs on your bill in different areas of energy use. Long term benefits are convincing: Cut your carbon footprint, enhance your competitiveness, exposure and client trust.
All START2ACT services are free-of-charge, and so are many measures that you can take to make your office and home more sustainable.

START2ACT e-learning: Guide the characters of this interactive course through real life situations to check out relevant areas of energy use at work and at home

START2ACT knowledge base: Tap into the pool of advices, documents, solutions, tools, products on energy efficiency at home and the specific situation of your young business

START2ACT Forum: Discuss with the community or submit your query directly to ‘Ask the Expert’ for personalised advice.

For more information, you can visit:

 

TRIBE

The overall objective of the TRIBE project is to contribute to a citizen´s behaviour change towards energy efficiency in public buildings, through their engagement in the experience of playing a social game, linked by ICT to real time data collected from 5 pilot buildings including academic, living and workspaces environments.

TRIBE will develop a serious game for the energy sector in which building users will adopt energy efficient attitudes. It will include a simulation engine and real time collection data from the ICTs installed in the pilots, enabling a dynamic interaction building-consumer and moving towards a change in players’ behaviour. Additionally, it will be implemented through social networks, allowing the exchange of information and experience between the users, while promoting a group behaviour change.

For more information, you can visit:

 

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