In the following sections you can find the ENTROPY Connected Projects which share the same vision, to enable energy efficiency through various approached and build a better tomorrow, energy-wise. The Projects are presented in alphabetical order.
enCOMPASS
The enCOMPASS H2020 project will implement and validate an integrated socio-technical approach to behavioural change for energy saving, by developing innovative user-friendly digital tools to make energy consumption data available and understandable for different stakeholders (residents, visitors, public actors, building managers, utilities and ICT-providers) so to empower them to achieve energy savings and manage their needs in energy efficient, cost-effective and comfortable ways. To this end, enCOMPASS will integrate visualisation of energy data collected from smart sensors, user-generated information and context-aware collaborative recommendations for energy saving, intelligent control and adaptive gamified incentives.
SCIENTIFIC OBJECTIVES:
- Stimulate behavioural change for energy saving with a holistic approach integrating innovative digital tools with smart home automation and a full-cycle model of sustained behavioural change.
- Study social awareness incentives to promote energy conservation behaviours;
- Create an innovative method to learn and develop models of user behaviour integrating quantitative data, obtained by smart sensors, and qualitative data, collected through an online social participation application;
- Validate the relative effectiveness of different types of behavioural change interventions for different types of users, in different types of settings and in different climatic conditions.
- Disseminate our results, in particular fostering trans-disciplinary works involving both ICT and energy researchers.
TECHNOLOGICAL OBJECTIVES:
- Deploy a modular and scalable ICT platform that integrates a series of components, provide utilities an effective tool for the design and implementation of energy demand management policies to promote efficiency;
- Improve the resource efficiency and business operations of utilities thanks to the use of the enCompass platform.
- Promote the adoption of novel ICT solutions in energy management companies.
SOCIAL OBJECTIVES:
- Make energy usage data accessible to consumers in a user-friendly, easy-to-understand way.
- Demonstrate that individual comfort levels can be maintained while achieving energy savings.
For more information, you can visit:
- enCOMPASS WebSite: http://www.encompass-project.eu/
- enCOMPASS Twitter: https://twitter.com/enCompassH2020/lists/energy-research
- enCOMPASS LinkedIn: https://www.linkedin.com/in/encompass-project-470423142/
eTeacher
eTEACHER aims to empower building end-users to achieve energy savings and improve comfort for the sake of health and wellbeing. The project will develop intervention strategies according to cultural and demographic indicators. The project takes place in 12 different demo sites located in three European countries with different climatic conditions. eTEACHER is funded by Horizon 2020 EU Innovation Action and involves 12 partner organizations active in 6 different European countries.
For more information, you can visit:
- eTeacher WebSite: http://www.eteacher-project.eu/
- eTeacher Twitter: https://twitter.com/EteacherEu
GREENPLAY
The GreenPlay project consists in raising awareness among citizens through the implementation of a real time monitoring energy consumption platform and the development of a serious game.
This system will consist of four key elements:
- A monitoring energy consumption in real time
- A web-based platform to monitor its consumption
- Advice and challenges available for users on the platform to reduce consumption
- A serious game to raise awareness of users.
The demonstration of this project will take place in three European cities and reach at least 200 homes. These targeted homes located in publicly and/or privately owned buildings will have to fulfill three conditions: (1) Being heated with electricity, (2) Having an internet access and (3) Having electric hot water. The expected impact of the solution is to decrease by 30% the energy consumption of the testing homes.
For more information, you can visit:
- GREENPLAY WebSite: http://www.greenplay-project.eu
- GREENPLAY LinkedIn: https://www.linkedin.com/groups/8284269/profile
- GREENPLAY Facebook: https://www.facebook.com/greenplay.project.eu
MOBISTYLE: Motivating end-users behavioral change by combined ICT based tools and modular information services on energy use, indoor environment, health and lifestyle
The overall aim of MOBISTYLE is to raise consumer awareness and motivate behavioral change towards energy efficient building usage by providing attractive personalized combined knowledge services on energy use, indoor environment, health and lifestyle, by ICT-based solutions.
The objectives of the project are:
- To transform measured data into understandable information for identified user profiles raising awareness on energy use, health and indoor environment.
- To develop easy to use ICT-based tools (the MOBISTYLE game and the dashboard) which will make energy monitoring a well-accepted and attractive ‘daily activity’ (routine).
- To motivate behavioral change of end users by combined modular information on energy use, health and lifestyle. To complement the existing energy monitoring system with body monitoring by several low-cost non-intrusive wearables and indoor environment evaluation by installing state-of-the-art smart sensors.
- To deploy and validate the developed solutions for 5 demonstration cases featuring different building types and end user types: employees in an office environment, residents in a social housing, students and staff in university buildings, residents living in a smart city, guests staying in a hotel.
- To foster new business models and applications.
For more information, you can visit:
- MOBISTYLE website: http://www.mobistyle-project.eu/en/
- MOBISTYLE Twitter: https://twitter.com/MOBISTYLE_EU
- MOBISTYLE LinkedIn: https://www.linkedin.com/in/mobistyle-project
- Contact the MOBISTYLE team today: info@mobistyle-project.eu
PEAKapp : Personal Energy Administration Kiosk application: an ICT-ecosystem for Energy Savings through Behavioural Change, Flexible Tariffs and Fun
The PEAKapp consortium develops a unique ICT-to Human ecosystem, which: Triggers lasting energy savings through behavioural change and continuous engagement Enables increased consumption of clean and low priced electricity from the spot market for household customers Connects them to social media and motivate them through serious gaming
The PEAKapp ICT ecosystem will be designed to require smart meters as only hardware with respect to inhouse equipment. The system can be implemented almost immediately and everywhere, which perfectly responds to the EU targets for smart meter roll-out: several EU Directives (2009/72/EC and 2009/73/EC, 2012/27/EC) ask for almost complete availability until 2020. These low hardware requirements are prerequisite for a fast market uptake. Thus a noticeable impact on EU energy consumption can be achieved with almost no delay and without the need to equip the over 230 mill. households in the EU with any extra hardware.
For more information, you can visit:
PEAKapp WebSite: http://www.peakapp.eu
PEAKapp Facebook Page: https://www.facebook.com/PEAKappEU
PEAKapp Twitter: https://twitter.com/PEAKapp_EU
START2ACT
The START2ACT platform is for young businesses, ranging from entrepreneurs at startups to employees and managers at SMEs. We share tips, tricks and valuable knowledge on how to be energy efficient in your office and at home. Learn how to work together with your colleagues to make your business more sustainable.
Short term benefits are attractive: Significantly cut costs on your bill in different areas of energy use. Long term benefits are convincing: Cut your carbon footprint, enhance your competitiveness, exposure and client trust.
All START2ACT services are free-of-charge, and so are many measures that you can take to make your office and home more sustainable.
START2ACT e-learning: Guide the characters of this interactive course through real life situations to check out relevant areas of energy use at work and at home
START2ACT knowledge base: Tap into the pool of advices, documents, solutions, tools, products on energy efficiency at home and the specific situation of your young business
START2ACT Forum: Discuss with the community or submit your query directly to ‘Ask the Expert’ for personalised advice.
For more information, you can visit:
- START2ACT WebSite: http://start2act.eu/
- START2ACT Facebook Page: https://www.facebook.com/START2ACTproject/
- START2ACT Twitter: https://twitter.com/START2ACT
- START2ACT LinkedIn: https://www.linkedin.com/in/start2act/
TRIBE
The overall objective of the TRIBE project is to contribute to a citizen´s behaviour change towards energy efficiency in public buildings, through their engagement in the experience of playing a social game, linked by ICT to real time data collected from 5 pilot buildings including academic, living and workspaces environments.
TRIBE will develop a serious game for the energy sector in which building users will adopt energy efficient attitudes. It will include a simulation engine and real time collection data from the ICTs installed in the pilots, enabling a dynamic interaction building-consumer and moving towards a change in players’ behaviour. Additionally, it will be implemented through social networks, allowing the exchange of information and experience between the users, while promoting a group behaviour change.
For more information, you can visit:
- TRIBE WebSite: http://tribe-h2020.eu
- TRIBE Facebook Page: https://www.facebook.com/tribe2020
- TRIBE Twitter: https://twitter.com/TRIBE2020
- TRIBE LinkedIn: https://www.linkedin.com/company/tribe-2020/
ENTROPY Connected Projects